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	<title>Comments on: Imported image renders as big red box in Flash CS3</title>
	<atom:link href="http://blog.anselmbradford.com/2008/11/13/imported-image-renders-as-big-red-box-in-flash-cs3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.anselmbradford.com/2008/11/13/imported-image-renders-as-big-red-box-in-flash-cs3/</link>
	<description>wrangling the Internet's wildest</description>
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		<title>By: Ans</title>
		<link>http://blog.anselmbradford.com/2008/11/13/imported-image-renders-as-big-red-box-in-flash-cs3/comment-page-1/#comment-5783</link>
		<dc:creator>Ans</dc:creator>
		<pubDate>Wed, 18 Nov 2009 06:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.anselmbradford.com/?p=196#comment-5783</guid>
		<description>Hi Ryan,

I haven&#039;t tried this, but one workaround may be to break the bitmap up into smaller chunks and tile those to create the larger image.</description>
		<content:encoded><![CDATA[<p>Hi Ryan,</p>
<p>I haven&#8217;t tried this, but one workaround may be to break the bitmap up into smaller chunks and tile those to create the larger image.</p>
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		<title>By: Ryan</title>
		<link>http://blog.anselmbradford.com/2008/11/13/imported-image-renders-as-big-red-box-in-flash-cs3/comment-page-1/#comment-5775</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 18 Nov 2009 04:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.anselmbradford.com/?p=196#comment-5775</guid>
		<description>Yes, well i&#039;m having this problem with a large bitmap. Big red box syndrome. I never knew of this error until i tested the swf on a slow computer that had little RAM. I wish there was a solution for this because i haven&#039;t found one.</description>
		<content:encoded><![CDATA[<p>Yes, well i&#8217;m having this problem with a large bitmap. Big red box syndrome. I never knew of this error until i tested the swf on a slow computer that had little RAM. I wish there was a solution for this because i haven&#8217;t found one.</p>
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		<title>By: Jared</title>
		<link>http://blog.anselmbradford.com/2008/11/13/imported-image-renders-as-big-red-box-in-flash-cs3/comment-page-1/#comment-165</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Fri, 14 Nov 2008 15:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.anselmbradford.com/?p=196#comment-165</guid>
		<description>Way to go Adobe. If the user enters something you don&#039;t like, just turn it into a big red box. That makes a ton of sense, and saves the frustration of having to read an error message.</description>
		<content:encoded><![CDATA[<p>Way to go Adobe. If the user enters something you don&#8217;t like, just turn it into a big red box. That makes a ton of sense, and saves the frustration of having to read an error message.</p>
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		<title>By: Keith Peters</title>
		<link>http://blog.anselmbradford.com/2008/11/13/imported-image-renders-as-big-red-box-in-flash-cs3/comment-page-1/#comment-164</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Fri, 14 Nov 2008 15:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.anselmbradford.com/?p=196#comment-164</guid>
		<description>Basically, in the code for the constructor of a BitmapData there is some conditional code that says if the width or height is greater than a specific size, throw an error. In other words, the allowable size is totally artificial in that respect. However, when you import or load an external image, however the code is set up, it does not call the constructor in the same fashion. So yeah, you can create a larger bitmap.

But, the reason for the restriction is to avoid having Flash use up too much RAM. There is only so much RAM on a computer, and only so much dedicated to the browser and the Flash player. Use too much and you will crash the browser.</description>
		<content:encoded><![CDATA[<p>Basically, in the code for the constructor of a BitmapData there is some conditional code that says if the width or height is greater than a specific size, throw an error. In other words, the allowable size is totally artificial in that respect. However, when you import or load an external image, however the code is set up, it does not call the constructor in the same fashion. So yeah, you can create a larger bitmap.</p>
<p>But, the reason for the restriction is to avoid having Flash use up too much RAM. There is only so much RAM on a computer, and only so much dedicated to the browser and the Flash player. Use too much and you will crash the browser.</p>
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